1. 01 (1,1,10)

    The Huddle

    Single-region. Specialist-grade.

    The Huddle is three voices from the same corner of the wheel.

    The shape

    Three skills side by side. Your top three are all neighbors on the wheel — the tightest cluster a three-skill profile can take. One arc of the wheel lights up; the rest goes dark.

    What you bring

    • Depth that compounds. Adjacent skills reinforce each other. You don’t bring three capabilities side by side — you bring a zone where each one sharpens the other two until the work you do there is exceptional.
    • A shape colleagues can describe in a sentence. Your area is legible from across the room. Nobody is confused about what you lead with.
    • Instinct inside the zone. Right answers arrive before the reasoning catches up. Your judgment, inside the arc, is almost never wrong.

    What you don’t

    The rest of the wheel isn’t one skill away — it’s an entire region away. The Huddle has no bridge to its opposite; there’s no “reach” skill in your top three to import another domain’s way of thinking. Whole areas of work read to you as someone else’s job and will keep reading that way unless you deliberately step out of the arc. The Huddle’s growth edge isn’t a skill. It’s a third of the world.

    How it varies

    Same shape, different corners — entirely different people:

    • A Growth Huddle (Ambition + Strategy + Vision) is a directional specialist. Founder, head of strategy, the person with conviction about tomorrow.
    • An Experience Huddle (Storytelling + Empathy + Intuition) is a creative specialist. The designer-writer, the audience interpreter, the one who knows what will land.
    • A Delivery Huddle (Craft + Architecture + Rigor) is an execution specialist. The principal engineer, the systems builder, the person who makes the thing work at scale.

    The arc is the archetype; the position is the person.

  2. 02 (1,2,9) · (1,3,8) · (1,4,7) · (1,5,6)

    The Anchor

    Pair-plus-reach. Home-and-away.

    The Anchor is two skills locked together and one reaching somewhere else.

    The shape

    Two of your top three are neighbors on the wheel — the tight pair that reads as your primary identity. The third skill sits elsewhere. How far away it sits is the whole story.

    What you bring

    • A home base that’s deep and legible. The adjacent pair is where you live. Where you’re fastest, most confident, most cited. Colleagues don’t have to guess what you lead with.
    • A second language. The reach skill grants access to a region pure specialists can’t enter. You don’t just work your corner — you can read one other part of the wheel in the original.
    • Productive contradiction. The longer the reach, the more the third skill pulls against the pair. The best Anchors learn to use the tension instead of resolving it.

    What you don’t

    The reach is almost never as strong as the anchor, and it’s lonelier — no neighboring skills back it up the way your pair backs each other. Under pressure, you default to the pair and the reach goes quiet. The failure mode is mistaking your home-base instincts for universal ones, and assuming the third skill will keep showing up when the pair is already answering the phone.

    How reach distance matters

    The four Anchor shapes are really one shape at four arm-lengths. The distance changes the person:

    • Short reach (gap 2 or 3 to the third skill) — the third reinforces the pair’s domain. Tightest, safest Anchor; specialist with extra tooling.
    • Medium reach (gap 3 or 4, crossing a domain boundary) — you import a second domain’s way of thinking. The most common and most versatile Anchor.
    • Long reach (gap 5 or 6, near-opposite the pair) — the third skill is the counterweight to your home base. You walk around with a built-in tension — and in the best version, that tension becomes the thing nobody else can do.
  3. 03 (2,2,8) · (2,5,5) · (3,3,6)

    The Wing

    Primary-with-support. Symmetrically-balanced.

    The Wing is a primary skill with two supports balanced on either side of it.

    The shape

    One skill at the center, two others equidistant from it on the wheel. The triangle is isoceles. You have a clear lead, and your two supports don’t pull you in different directions — they counterweight each other around the primary.

    What you bring

    • A headline you lead with. The primary skill is your identity — the one word people reach for when describing you. Of all five shapes, this is the one that most often reads as a recognizable role at its best.
    • Stabilized judgment. Symmetric support keeps the lead from drifting. You can push the primary hard without tipping; the wings hold each other accountable.
    • Predictability in the right way. People know what you’re going to bring to a room, and they bring the complementary thing. The Wing is easy to build a team around.

    What you don’t

    The primary dominates. Your wings stay supporting — they rarely graduate to leading, even when the work calls for it. You can spend a career deepening your headline while the wings quietly fail to develop. And the wider the wings spread, the harder they are to hold together: distant wings demand that you consciously integrate what a tighter version would do automatically.

    How wing spread matters

    The three Wing shapes are one archetype at three different spans:

    • Tight wings (gap 2 each side) — classic role shape. Primary + immediate-plus-one on each side. The primary clearly runs the show.
    • Mid wings (gap 3 each side) — wings reach a third of the way around the wheel, brushing adjacent domains. Primary still leads, but has to negotiate with two wider voices.
    • Wide wings (gap 5 each side, near-opposite primary) — rare and uncomfortable. Your supports sit almost directly across the wheel from each other, in near-contradiction. The Wing people who hold this configuration carry a tension most profiles never have to.
  4. 04 (2,3,7) · (2,4,6) · (3,4,5)

    The Spread

    Multi-voiced. Irreducibly-plural.

    The Spread is three voices that don't reinforce each other.

    The shape

    Scalene — three skills at three different distances. No neighbors. No symmetry. No primary. The three capabilities operate independently; none of them explains the others.

    What you bring

    • Genuine range. Three distinct strengths, each showing up on its own terms. You can leave one meeting with one hat on, enter the next with another, and neither is a compromise.
    • Bridging capacity. Your skills sit across the wheel from each other, which means you can translate between people who can’t hear each other. In mixed-discipline rooms, you’re often the one keeping the conversation coherent.
    • A profile without a template. Your top three don’t fit an established role, which makes your contribution harder to predict — and harder to replace. The Spread is the shape that shows up where nobody was expected to.

    What you don’t

    You’ll be called a generalist, which in most rooms is heard as “no specialty.” The Spread has no primary for others to reach for; when someone asks what you do, the honest answer takes three sentences and people stop listening at two.

    The deeper weakness: without an adjacent pair, nothing in your profile compounds automatically. The Huddle and the Anchor get a discount on depth because their neighboring skills sharpen each other for free. You pay full price for each of your three — they have to be developed, deliberately, one at a time.

    How the distribution varies

    The three Spread shapes represent different kinds of range:

    • Uneven (gaps 2-3-7) — still somewhat close on one side, with a distant outlier. The most Anchor-like Spread.
    • Balanced (gaps 2-4-6) — all three at different distances, evenly stepped. The prototypical Spread.
    • Near-equilateral (gaps 3-4-5) — almost a Triangle, not quite. One skill in each domain with a mild bias. Closest the Spread gets to organizational coverage.
  5. 05 (4,4,4)

    The Triangle

    Evenly-distributed. Wheel-spanning.

    The Triangle is the one shape that covers the whole wheel.

    The shape

    Equilateral. Four positions between each of your three skills. Your top three land one in Growth, one in Delivery, one in Experience — and roughly at the anchor of each. It’s the rarest individual shape on the wheel: only four triads qualify.

    What you bring

    • One foot in every domain. The only shape where no corner of the wheel goes dark. When a conversation needs all three voices at once, you’re already in all three.
    • Organizational legibility. The Triangle matches the shape of an executive team more than the shape of an executive. You read as someone who has carried multiple functions — because structurally, you have.
    • Membership in a small class. Of 220 possible top-three combinations, only four land here. The Triangle is uncommon enough that recognizing the shape tells people something about you on its own.

    What you don’t

    The Triangle’s weakness is its virtue. Even coverage means no concentrated depth. Specialists will outrun you in their corner; your job is to know which corner needs running, not to be the fastest in any of them. You’re the first to see the whole picture and sometimes the last to ship the specific piece.

    There’s a second risk: the Triangle is so structurally satisfying that you can coast on the shape. People assume balance is capability. Staying sharp requires treating each domain as a place you still have to show up, not just a position you already occupy.

    The four Triangles

    Only four configurations produce this shape. Each has a different center of gravity:

    • Ambition + Empathy + Architecture — big goal, audience understanding, systems thinking.
    • Strategy + Intuition + Rigor — sequencing, gut, discipline.
    • Vision + Taste + Velocity — future-sight, standard, speed.
    • Discovery + Storytelling + Craft — exploration, narrative, making.

    Same geometry, four very different people.